A new test version is now online, im currently testing out a HTML5 build of the game, if you wanna try it you can do so here: LINK
Changelog:
- Fixed a bug where the game couldnt log in if no sidequest was tracked.
- Fixed some minor issues with the companion UI.
- Fixed an issue where some character cusomization combos crashed the game and optimized convo images.
- Fixed some small desync issues with paused characters.
- Fixed up the “Bright” theme, its now flat blue which looks way better.
- Fixed some weird pixels on all of clothes 2 options for character model 3.
- Fixed some textbox issues and added a window for textbox names.
- Fixed a weird text input bug.
- Added more story quests.
- Added Poison Jab to Swordman materia which can now be upgraded to level 2.
- Added minor stat changes to every materia.
- Added a new default theme, all the old ones are still optional.
- Added the Zombie status effect.
- Added new items and equipment.
- Added Anti-Zombie ability.
- Added Millionaire ability.
- Added rarity based background colors to item icons on hover info.
- Added new maps for Abandoned Mansion.
- Added new enemies for the mansion area.
- Added Protect Materia with Barrier and Magic Barrier skills.
- Added Poison Materia.
- Added a new companion unlockable by following the main quest.
- Added the underground and Thieves Guild to Aurora Village.
- Added map for the Powerstation.
- Added a new character to the character creator.
- Added new armor, Ancient Aurora Armor.
- Changed the description of some healing items.
- Changed the way characters are drawn in conversations to not cover half the screen.
- Changed the way item drops work with multipliers.
- Changed how items are handled internally from using string names to IDs.
- Changed the way status effects are displayed.
- Changed rarity colors.
- Changed main UI buttons, its now a menu that can be shown or hidden.
- Changed the EXP formula, and re-balanced all the enemies to drop more EXP.
- EXP now carries over on level ups, making it possible to level several times per battle.
- Combined the HP Ring and the MP Ring into a single ring (Ancient Aurora Ring).
- Ancient Aurora equipment is now gained randomly from boxes found in the dungeon.
- You can now resurrect in the middle of battle with a phoenix down, no need to restart.
- Small adjustment to AP required text in the materia upgrade window.
- Skill info now shows more accurate power based on your stats instead of just base power.
- Quest rewards have been changed a bit.
- Nerfed the first boss MATK and DEF/MDEF.
- Nerfed magic weakness from 2x damage to 1.5x damage.
- Nerfed and changed up Dulix a little bit. (Still an annoying hard fight)
- Made the chatbox hidable with TAB, press it again to bring it back.
- Made some small changes to the story dialogue.
- Made changes to the event system and puppets to improve cutscene functions.
- Made a new WIP title screen.
- Reverted back to the old turn based battle system, but with a few changes.
- An insane amount of changes to enemies, companions, skills and items for the battle change.